
Computer-RPGs were a rarity for consoles, and the likes of Baldur’s Gate and Might and Magic thrived heavily due to this.

Until the mid 2000s, typical RPGs followed a more turn-based style with some deviations for action-RPG here and there. It was a massive game that was playable on console, when the competition at that time couldn’t handle the game’s open nature. It was also a watershed moment by marking a transitionary period for games as a whole.Ĭonsider, for example, how Oblivion was one of the major releases for the Xbox 360. A big-budgeted, first-person role-playing game, the follow-up from a popular but ostensibly cult hit that is The Elder Scrolls III: Morrowind, became one of the killer apps for the mid-2000s, an anticipated game that many were dying to play. When Oblivion was released in 2006, the relative hype behind the project was massive for the time.


Blazing a Trail The amount of content in Oblivion was massive, even if it wasn't always easy or good.
